Baconcraft

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    Guild Idea Dump

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    Joeyst3
    Admin

    Posts : 36
    Join date : 2012-05-28

    Guild Idea Dump

    Post  Joeyst3 on Mon May 28, 2012 7:38 pm

    Dump your ideas of guilds here.

    Guilds are basically groups of players who specialize in certain things. They have a say in what goes on in the server in a form of parliament, moderated by the admins. Guilds also serve as a gateway to getting powerful allies as a newer player.

    Lets just say the merchant's guild wants a certain item to be sold/bought in adminshop. The representative (voted in by the rest of the guild) can ask an admin to make the change. It is not certain that the change will occur, but there is a lot more sway when every merchant in the server wants the change to happen.

    The creation of a guild would be offered on the forum, along with 4 other players to become the first members of the guild. You cannot join multiple guilds (up for discussion). The guild must be approved by an admin before creation.

    To join a guild, you must meet requirements for registration. To join the merchant's guild for example, you must have a certain amount of money, or a number of transactions.

    When you join a guild, your name tag changes from
    Code:
    Civilian Joeyst3
    to
    Code:
    {M}Civilian Joeyst3
    with the change being the letter signifying your guild.

    Current Guilds:
    Merchant's Guild (Money and Shops)
    Hunter's Guild (PvP and PvE)
    Builder's Guild (Regions, Houses, Vaults)
    Smithing Guild (Repair, Enchants, Ores)

    Any other ideas are obviously welcome.


    Last edited by Admin on Mon May 28, 2012 7:57 pm; edited 3 times in total
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    OP Cheese

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    Age : 104
    Location : ?L:?><J:K:>?:K?

    Blacksmiths Guild

    Post  OP Cheese on Mon May 28, 2012 7:44 pm

    A guild designed around the repair skill
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    Echoimpact

    Posts : 24
    Join date : 2012-05-28

    Re: Guild Idea Dump

    Post  Echoimpact on Mon May 28, 2012 8:01 pm

    Blacksmith Guild

    Requires at least 300 repair skill
    Requires you to have a large set up for smelting, since smithing includes that.
    Requires 30 hours ontime

    Merchants Guild

    Requires a large amount of money (enough to but at least 3 stacks of diamonds)
    Requires you to have a large chest area designated for a shop
    Requires 30 hours ontime

    Warriors Guild

    Requires at least 150 of any pvp skill
    Requires you to to have a set of diamond armor, and a diamond weapon (or a enchanted bow above power 2)
    Requires 30 hours ontime

    Gatherer

    Requires you to have level 100 or higher herbalism
    Requires you to have 2 farms larger than 20x20
    Requires 20 hours ontime
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    Echoimpact

    Posts : 24
    Join date : 2012-05-28

    Re: Guild Idea Dump

    Post  Echoimpact on Tue May 29, 2012 12:06 pm

    Assassins Guild

    A guild of pvp "masters" or just people who are good at pvp.
    This guild would require you to be selected by the Leader, and that you participate in pvp with the group, as they plan it.
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    Joeyst3
    Admin

    Posts : 36
    Join date : 2012-05-28

    Re: Guild Idea Dump

    Post  Joeyst3 on Tue May 29, 2012 4:13 pm

    Echoimpact wrote:Assassins Guild

    A guild of pvp "masters" or just people who are good at pvp.
    This guild would require you to be selected by the Leader, and that you participate in pvp with the group, as they plan it.

    Would that not be the warrior's guild?
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    OP Cheese

    Posts : 10
    Join date : 2012-05-28
    Age : 104
    Location : ?L:?><J:K:>?:K?

    Guild Ranking System

    Post  OP Cheese on Tue May 29, 2012 4:29 pm

    Head <Guildname> x # of time as Master, must be voted in by a majority of the guild members ranked Journeymen or higher
    Master <Guildname> X # of skills required (probably around 1000), X # of time as Journeymen
    Journeymen <Guildname> X # of skills required (probably around 800) X # of time as Apprentice
    Apprentice <Guildname> X # of skills required (probably around 400-500) X# of time as recruit
    Recruit/Rookie <Guildname> Joining Guild requirements

    Merchants guild requirements will have to be different tho

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