So far, guilds make up a ton of our server. The problem with this is, that every town needs to have a member of the ______ guild in order to do certain things. This means people in the same guild will be fighting each other, when they are supposed to be allies. Because being in a guild is pretty much a class, I decided to drop the expected "team-work" aspect of guilds, assuming you agree with me.
Classes.
Warrior Class
Merchant Class
Builder Class
Forger Class
etc etc.
This allows characters to offer their services to a region/nation instead of "who's region can I join?". People will request extra warriors to bring up their city guard limit, or extra merchants to expand the store. This creates a DEMAND for people who need a home to participate in the server.
Like before, you have a certain ontime before you can become a class, and you can switch at any time. Classes still have ranks, but if you return to a class you already progressed in, you should be able to restart at the rank you were.
Classes.
Warrior Class
Merchant Class
Builder Class
Forger Class
etc etc.
This allows characters to offer their services to a region/nation instead of "who's region can I join?". People will request extra warriors to bring up their city guard limit, or extra merchants to expand the store. This creates a DEMAND for people who need a home to participate in the server.
Like before, you have a certain ontime before you can become a class, and you can switch at any time. Classes still have ranks, but if you return to a class you already progressed in, you should be able to restart at the rank you were.