Baconcraft

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    Ranking System

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    OP Cheese

    Posts : 10
    Join date : 2012-05-28
    Age : 104
    Location : ?L:?><J:K:>?:K?

    Ranking System

    Post  OP Cheese on Sun Jun 03, 2012 5:06 pm

    Ranking System

    Guild Ranks Level 1 - Merchants, Builder, Champion, Masters
    Representative All - Only 1 - Most Qualified Most Qualifed - 1 only

    Master Guildname Merchant: 15,000 gold, 100 hours of ontime, Must have a Popular Store, Must be
    a Journeyman
    Builder: 5 Creative Submissions, 100 hours, Must have contributed a useful build, Must be
    a Journeyman
    Champion: 1000 of each pvp skill, 250 hours of ontime, 400 of each non pvp skill

    Journeyman Guilname Merchant: 10,000 gold, 50 hours of ontime, Must have working store, Must be an Apprentice
    an Apprentice
    Builder: 3 Creative Submissions, 50 hours of ontime, Must be an Apprentice
    Champion: 750 of each pvp skill, 200 hours of Ontime, 300 of each non pvp skill

    Apprentice Guildname Merchant: 7500 gold, 35 hours of Ontime, Must be a recruit
    Builder: 2 Creative Submissions, 35 hours of ontime, Must be a recruit
    Champion: 500 of each pvp skill, 150 hours of Ontime, 200 of each non pvp skill
    Recruit Guildname Merchant: 5000 gold, 30 hours of Ontime
    Builder: Have Creative Submission, 30 hours of Ontime, Must be owner of a
    region.
    Champion: 250 of each pvp skill, 100 hours of Ontime, 100 of each non pvp skill


    Rewards/Benefits

    Guild Rank Level 1 - Merchants, Builders, Champion, Masters
    Representative Represent Guild at Council



    Master Guildname Merchant: Ability to build multiple stores, provided there is recruit to manage it.
    Also can make a playershop with 5 floors with 10x10
    Builder: access to /kit buildmaster, large region with no person requirement
    Champion: Access to endragon arena (once per day), one set of enchanted
    diamond armour and weapon

    Journeyman Guilname Merchant: Ability to build a playershop with 3 floors and is 10x10
    Builder: access to /kit buildjourney
    Champion: Better enchanted iron armour, access to mob arena

    Apprentice Guildname Merchant: Ability to build a player shop that has one floor and is 10x10
    Builder: access to /kit buildappren
    Champion: recieve set of enchanted iron armour, access to mob arena

    Recruit Guildname Merchant: Ability to manage a store owned by a Master
    Builder: access to /kit buildrecruit
    Champion: recieve set of enchanted gold armour

    * Guild Head is voted in when there are 5 or more members in a guild


    Last edited by Mystery on Sun Jun 03, 2012 5:11 pm; edited 3 times in total
    avatar
    OP Cheese

    Posts : 10
    Join date : 2012-05-28
    Age : 104
    Location : ?L:?><J:K:>?:K?

    Re: Ranking System

    Post  OP Cheese on Sun Jun 03, 2012 5:07 pm

    Tell me What you guys think, then let me know what changes you want done.
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    Joeyst3
    Admin

    Posts : 36
    Join date : 2012-05-28

    Re: Ranking System

    Post  Joeyst3 on Mon Jun 04, 2012 3:15 pm

    To make this more obvious in-game, we can do this.

    Level 0 = Careerless. White prefix.

    [Level 0] Joeyst3> Hello, World!

    Level 1 = First rank in a career. Each career has a different colour.

    [Level 1] Joeyst3> Hello, World!
    [Level 1] Joeyst3> Hello, World!
    [Level 1] Joeyst3> Hello, World!

    Levels go up to 4 or 5, with better benefits after each one. This ties right into our staff prefixes, because instead of having a career with levels, we are mods or admins. To make sure people know the colors, somewhere in spawn we will have a career board for each color, built with wool of the color of the career. On each board is some general benefits of the career.


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    Re: Ranking System

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