In order to create a region, you need at least 2 people above the starter rank (yet to be named). Regions will be able to get things like health regen and food regen, but only if they meet the person requirements. For en example, they need X amount of people to get health regen 1, and Y amount of people to get health regen 2.
Rules for regions
1. The region must be above ground
2. All chests in the region must be open for raids
3. No placing blocks on top of chests
Add to this with comments^
Nations could be gained by having a large amount of people, for example, 6 people could create a region, then turn it into a nation. The requirements for making a nation would be higher than the amount of people though, as in they would need to have one person from a builders guild, one from a merchants guild, someone from the warriors guild, and maybe some other guild too.
Perks to having a nation
1. A huge 500x500 region
2. Access to all region perks (health/food regen, no mobs, lighter use)
3. Daily payment for everyone in the nation.
4. More city guard mobs to protect it.
5. Nations will have more protection against griefers, who get in then grief. The griefer will be kicked (unless part of a war) and will receive a punishment.
Rules for nations
1. Must have all chests accessible.
2. Must have your cords known.
3. Must have a clear entrance to the town.
4. Must maintain the amount of people. (if someone leaves you have 1 week to replace them.)
5. Must abide by all rules or war.
Wars[i]
War would be fought between regions (this could include a region going to war with a nation). A war would begin with both sides agreeing to the war. When a [i]True war begins, both sides would put at least a single chest full of items as a wager, on who will win. When one side is named victorious, they get everything that was put into the bet.
Types of war
There will be two type of war, normal and Grief.
Normal war
During a normal war, everything about the region will be the same, except both will lose their health regen until the war is over.
The only rules for a normal war will be..
1. Do not cause too much drama
2. No keeping your items in a raid proof vault.
3. Once one side surrenders, the other side must leave, and give them a one week recovery period before raiding them.
Grief war
If both sides agree, the war will be a grief war.
Grief wars will be played out, by both sides adding each member from their opponents side to their region before the war.
During a grief war, each side can both use up to 10 pieces of tnt, and destroy as much as they want by hand, until the other side surrenders.
The only rules during a grief war will be
1. Don't cause too much drama
2. No more than 10 pieces of tnt per side
3. When the other side surrenders, stop.
Before any "official" war starts, both sides must post on the forums what they want the rules of their war to be, and who will be part of it.
Rules for regions
1. The region must be above ground
2. All chests in the region must be open for raids
3. No placing blocks on top of chests
Add to this with comments^
Nations could be gained by having a large amount of people, for example, 6 people could create a region, then turn it into a nation. The requirements for making a nation would be higher than the amount of people though, as in they would need to have one person from a builders guild, one from a merchants guild, someone from the warriors guild, and maybe some other guild too.
Perks to having a nation
1. A huge 500x500 region
2. Access to all region perks (health/food regen, no mobs, lighter use)
3. Daily payment for everyone in the nation.
4. More city guard mobs to protect it.
5. Nations will have more protection against griefers, who get in then grief. The griefer will be kicked (unless part of a war) and will receive a punishment.
Rules for nations
1. Must have all chests accessible.
2. Must have your cords known.
3. Must have a clear entrance to the town.
4. Must maintain the amount of people. (if someone leaves you have 1 week to replace them.)
5. Must abide by all rules or war.
Wars[i]
War would be fought between regions (this could include a region going to war with a nation). A war would begin with both sides agreeing to the war. When a [i]True war begins, both sides would put at least a single chest full of items as a wager, on who will win. When one side is named victorious, they get everything that was put into the bet.
Types of war
There will be two type of war, normal and Grief.
Normal war
During a normal war, everything about the region will be the same, except both will lose their health regen until the war is over.
The only rules for a normal war will be..
1. Do not cause too much drama
2. No keeping your items in a raid proof vault.
3. Once one side surrenders, the other side must leave, and give them a one week recovery period before raiding them.
Grief war
If both sides agree, the war will be a grief war.
Grief wars will be played out, by both sides adding each member from their opponents side to their region before the war.
During a grief war, each side can both use up to 10 pieces of tnt, and destroy as much as they want by hand, until the other side surrenders.
The only rules during a grief war will be
1. Don't cause too much drama
2. No more than 10 pieces of tnt per side
3. When the other side surrenders, stop.
Before any "official" war starts, both sides must post on the forums what they want the rules of their war to be, and who will be part of it.